

One other thing: I appreciate the thought that went into the world building. Completely underdeveloped and while your two relationships have great baring on the ending of the game, it doesn’t seem to matter how well or badly you’ve treated them, they’re going to make the same choices, and you spent such little time with them that they feel fairly personality-less. The same goes for the relationships you have in the story. I recognize that writing these branching stories is an arduous and time consuming process but I really felt short changed, especially when there are so many other CoG games that feel truly developed and are easy to invest in. I mean sure, you get to side with one royal or the other in who gets a particular maguffin (whose importance is never explained) but you’re left to your own imagination how that pans out. I felt at the end, regardless of what choices I made, that I barely impacted the overall resolution of the story, and that’s because at the end of the day, your character IS tangential to the larger narrative (The game of the Petal Thrones). I felt like I was about getting to the halfway point when the game suddenly ends with barely a resolution, and that’s on a “good” ending. I was particularly taken with a sequence in which you encounter a “whimpered” which I think is one of the more chilling types of monsters I’ve ever encountered in a game like this. Some of the encounters or events are quite imaginative. Also there’s some nice degree of choice and how the plot moves forward can very much alter with your failures and/or successes. The writing is solid all the way around (not a guarantee at all in CoG games) and the world building is quite unique and interesting and I kept wanting to know more about it. So I have mixed thoughts about this game. For additional information, please visit BrooksSeveer Barker and are used with permission of the Tékumel Foundation.

Tékumel™ and Empire of the Petal Throne™ are trademarks of M.A.R. The princes and princesses of the Tsolyáni empire vie for their father's mystical Petal Throne, tearing the nation apart with civil war and political intrigues.Īs a captain in one of their armies, will you play as male or female, gay straight or bi? A brave and forthright soldier, a hedonistic intriguer with a heart of gold, or scheming double agent? Barker's world of Tékumel™ is a fantasy universe like no other, where South American, Middle Eastern, and Indian cultures collide.

It's entirely text-based-without graphics or sound effects-and fueled by the vast, unstoppable power of your imagination. "Choice of the Petal Throne" is a 124,000-word interactive fantasy novel by Danielle Goudeau, where your choices control the story. In the Empire of the Petal Throne™, will you find glory, or a knife in your back?
